![combat arms classic hacks nov 2018 combat arms classic hacks nov 2018](https://i.ytimg.com/vi/1dzYEwe9drQ/maxresdefault.jpg)
Heavy Armor Brigade (heavy industry cost, probably better off with bigger divisions if you can afford them) Light Armor Brigade (If your industry is crap but you still need something)Īrmor Brigade (You can get away with 20-width armor, but not against humans) ***20-Width Divisions (good for fighting most non-majors, beware large enemy divisions).įlyswatter or anti-armor focus (AA has decent piercing)Įlite Infantry (better for offense do to huge MBT stats, better at anti-armor than AT short of level 3)ġxINF or 1xMBT to round out to 20 width, depending on your available industry. Also, with Mobile Warfare or Deep Battle doctrines, MBT's are actually strong enough to be pure (or nearly pure) divisions. Both the US and Vietnam have a 75-width armored and mechanized division that you may have to fight, for instance.
![combat arms classic hacks nov 2018 combat arms classic hacks nov 2018](https://i.ytimg.com/vi/jc8BK_pJAYw/maxresdefault.jpg)
=Alright, actual templates time=īe warned, some of the AI have very large division templates.
![combat arms classic hacks nov 2018 combat arms classic hacks nov 2018](http://styrowing.com/images/coffeesmface.jpg)
Lage division sizes are favored and used more than in vanilla this makes the reinforcement bonus from SIGNALS company much more useful when not using 20-width divisions. Recon's +10% movement on all terrain is more important than the actual RECON stat motorized and motorized RART have base 30kph movement speed and most MBT's are 20kph, meaning that you will get more out of overrunning enemy divisions than just winning the first combat with them faster (and exploitation divisions are now insane). Otherwise, the slot may ave a better use.
![combat arms classic hacks nov 2018 combat arms classic hacks nov 2018](https://i.ytimg.com/vi/UTrpBd9Z2CQ/hqdefault.jpg)
Keep them with Special Forces, and use them all over if you will have a small manpower pool from Laws or small base population. Division durability and potential manpower pools are drastically different from vanilla HOI4 as such, using field hospitals should be on a case-by-case basis. MBT is generally a better choice than 2xAT One of them should be in every division that doesn't have an MBT. Support AT or AA are a much better choice due to the abundance of AI armor and mechanized forces, which INF can't pierce. Save yourself the ORG and industry slots, and skip support ART in MD. There's much less incentive than normal to use support ART or even support RART, as SPART is equivalent in industrial cost and superior in combat performance over both infantry rifles also get enough upgrades to give a significant soft attack even with pure infantry. Infrastructure can't handle this kind of army build without help from Logistics companies and maybe a doctrine choice (GBP or Deep Battle). Some countries have bottomless manpower and the industry to give every one of those soldier a rifle. Reliability has been decreased for most equipment types, making the Maintenance support company (which has been fixed over vanilla) much more usefull.
#Combat arms classic hacks nov 2018 plus#
This means that there is some reason to build Flyswatter divisions (tons of AA plus INF, meant to kill as much CAS as gets in the fight).įourth, a bit on support company choice (I'll the choice to you). Because most countries in the game are severely limited in manpower due to the conscription law nerf, the AI will focus on building an excessive amount of aircraft once the ground force is close to filled out (if industry is of fair size). Third: Realisically, every single unit has some degree of Air Attack. AT piercing is still geared to vanilla, but modern MBT's and other armored vehicles are not don't build level-1 AT guns at all. Motorized is now 3 width, Light Mech is 4, Mech is 5. Industry, template, speed, and almost combat-wise, Light Mech is always a better choice than Mech. Mechanized is significantly slower than MBT and Light Mech, and it's "benefits" over Light Mech are offset by the 40% production cost difference and 5-combat width (yeah, that's right good luck trying to make anything viable with that). There is zero (and I do mean ZERO) reason to produce Light Tanks, because they are slower than any MBT and the 1955 MBT is superior to light tanks in every stat (including production cost) until roughly the 2016 LT models. Second: Millenium Dawn is not balanced (not just country to country, but in the tech tree). So, for starters, delete anything that is majority ART, or has some other ludicrous mechanical compositions. Millenium Dawn stock divisions (including all the AI divisions) are an attempt to mimic IRL compositions, but this doesn't work out mechanically with the division system and other factors (ORG especially).